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18 часов назад

NPC Behaviour Engineer (Game AI)

Формат работы
remote (только United_kingdom)
Тип работы
fulltime
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
NPC Behaviour Engineer (Game AI): Designing and implementing believable NPC decision-making, navigation, perception, combat, reactions, and other gameplay behaviours with an accent on robust real-time game AI systems and cross-disciplinary collaboration. Focus on prototyping and iterating behaviour trees, state machines, and other AI frameworks, while profiling performance and creating fun, readable, and believable player experiences.

Location: Remote within the UK or based in the West Midlands. Full-time contractor role. Visa sponsorship is not available.

Company

hirify.global is an independent game development studio based just outside Birmingham, creating proprietary projects and supporting high-profile clients on AAA games.

What you will do

  • Design, implement, and iterate NPC AI behaviours and systems from prototype through production.
  • Develop decision-making, navigation, perception, combat, reactions, and other gameplay behaviours.
  • Translate gameplay requirements into robust AI systems in collaboration with Design, Engineering, Animation, and other disciplines.
  • Debug, profile, and optimise AI systems affecting behaviour, performance, and player experience.
  • Playtest and refine behaviours to make them fun, believable, readable, and suitable for the intended gameplay experience.
  • Contribute reusable AI tools and systems that support multiple features and projects.

Requirements

  • Strong programming skills and experience developing gameplay or AI systems.
  • Understanding of game AI principles, including behaviour trees, state machines, navigation, perception, and decision-making.
  • Experience implementing, testing, and debugging NPC behaviours in real-time game environments.
  • Understanding of gameplay systems and AI’s contribution to the player experience.
  • Strong problem-solving, communication, critical-thinking, and collaboration skills.
  • Passion for video games and the ability to create technically robust, fun, readable, and believable AI.

Nice to have

  • Experience with Behaviour Trees, EQS, State Machines, Utility AI, or similar technologies.
  • Experience with combat AI, squad behaviours, companion AI, or complex NPC interactions.
  • Experience on AAA, co-development, multiplayer, open-world, or live-service projects.
  • Experience optimising and profiling AI in large or complex game worlds.
  • Experience developing reusable AI frameworks, tools, or debugging solutions.

Culture & Benefits

  • Friendly, nurturing environment with support across all aspects of development.
  • Opportunity to work on market-leading AAA titles and IP with established studio and publisher partners.
  • Work within a sustainably growing independent game developer.
  • Learning opportunities across a wide range of internal and external projects.

Hiring process

  • Submit a portfolio and cover letter.
  • Portfolio samples from previous studios must be cleared for release by the copyright owners.
  • Online portfolios are preferred; showreels may also be submitted through secure file-sharing platforms.

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