18 часов назад
NPC Behaviour Engineer (Game AI)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
NPC Behaviour Engineer (Game AI): Designing and implementing believable NPC decision-making, navigation, perception, combat, reactions, and other gameplay behaviours with an accent on robust real-time game AI systems and cross-disciplinary collaboration. Focus on prototyping and iterating behaviour trees, state machines, and other AI frameworks, while profiling performance and creating fun, readable, and believable player experiences.
Location: Remote within the UK or based in the West Midlands. Full-time contractor role. Visa sponsorship is not available.
Company
is an independent game development studio based just outside Birmingham, creating proprietary projects and supporting high-profile clients on AAA games.
What you will do
- Design, implement, and iterate NPC AI behaviours and systems from prototype through production.
- Develop decision-making, navigation, perception, combat, reactions, and other gameplay behaviours.
- Translate gameplay requirements into robust AI systems in collaboration with Design, Engineering, Animation, and other disciplines.
- Debug, profile, and optimise AI systems affecting behaviour, performance, and player experience.
- Playtest and refine behaviours to make them fun, believable, readable, and suitable for the intended gameplay experience.
- Contribute reusable AI tools and systems that support multiple features and projects.
Requirements
- Strong programming skills and experience developing gameplay or AI systems.
- Understanding of game AI principles, including behaviour trees, state machines, navigation, perception, and decision-making.
- Experience implementing, testing, and debugging NPC behaviours in real-time game environments.
- Understanding of gameplay systems and AI’s contribution to the player experience.
- Strong problem-solving, communication, critical-thinking, and collaboration skills.
- Passion for video games and the ability to create technically robust, fun, readable, and believable AI.
Nice to have
- Experience with Behaviour Trees, EQS, State Machines, Utility AI, or similar technologies.
- Experience with combat AI, squad behaviours, companion AI, or complex NPC interactions.
- Experience on AAA, co-development, multiplayer, open-world, or live-service projects.
- Experience optimising and profiling AI in large or complex game worlds.
- Experience developing reusable AI frameworks, tools, or debugging solutions.
Culture & Benefits
- Friendly, nurturing environment with support across all aspects of development.
- Opportunity to work on market-leading AAA titles and IP with established studio and publisher partners.
- Work within a sustainably growing independent game developer.
- Learning opportunities across a wide range of internal and external projects.
Hiring process
- Submit a portfolio and cover letter.
- Portfolio samples from previous studios must be cleared for release by the copyright owners.
- Online portfolios are preferred; showreels may also be submitted through secure file-sharing platforms.
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