5 дней назад
QA Manager, Publishing (6-months Contract)
86 000 - 128 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
QA Manager, Publishing (6-months Contract) (Game QA): Building and leading a publishing QA function for games from early builds through launch with an accent on external testing partners, test strategy, and certification readiness. Focus on designing test plans and coverage, triaging defects with development teams, and managing quality risks across platforms.
Location: Remote in California, United States
Annual salary: $86,000–$128,000 in Los Angeles, varying by location, qualifications, experience, and expertise.
Company
Skydance Games, a division of Paramount, a Skydance Corporation, develops franchise-driven interactive entertainment and games.
What you will do
- Build and lead the publishing QA function from the earliest game builds through launch.
- Manage external QA testers and testing partners.
- Design QA strategies, workflows, standards, test plans, test case libraries, and scenario coverage for each title.
- Partner with producers, leads, platform holders, and development teams to set priorities, milestones, coverage goals, and certification plans.
- Triage and prioritize bugs, track defect resolution, and maintain audit-ready QA documentation.
- Report testing status and risks to stakeholders while recommending solutions and process improvements.
Requirements
- 8+ years of experience in a senior QA role across the full production lifecycle.
- Experience leading a testing team with strong people-management and cross-functional communication skills.
- Experience with bug-tracking tools, test-management platforms, and version control.
- Strong attention to detail and judgment in prioritizing ship-quality risks.
- Genuine enthusiasm for games and understanding of game mechanics and player expectations.
- Ability to work remotely from California.
Culture & Benefits
- Six-month project hire with potential extension and/or conversion to a staff position.
- Opportunity to build a publishing QA function from the ground up.
- Work across internal development teams, external testing partners, producers, leads, and platform holders.
- Focus on creativity, collaboration, trust, and high-quality interactive entertainment.
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