7 дней назад
Producer (Game Development)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Producer (Game Development): Planning and delivering large-scale game environments, content-building pipelines, and technical world performance with an accent on world-building workflows, production scheduling, and cross-disciplinary coordination. Focus on tracking environment assets from white-boxing to final polish, managing memory and streaming risks, and aligning level design, environment art, engineering, and QA.
Location: Warsaw, Poland; onsite four days per week
Company
develops and publishes major gaming and entertainment franchises, including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero.
What you will do
- Plan and manage the Content Design and Environment Art roadmap for a new intellectual property.
- Translate environmental and spatial vision into structured deliverables, milestones, and production schedules.
- Coordinate Tech Design, Lighting, Tech Art, VFX, QA, and other cross-disciplinary leads.
- Track asset iteration from white-boxing and layout through material passes and final polish.
- Manage workload distribution, resource planning, review cycles, and playtest feedback for world navigation and environmental storytelling.
- Identify and mitigate risks involving world scope, memory budgets, asset streaming, technical complexity, and outsourced environment art.
Requirements
- Proven experience in game production or project management supporting World Design, Level Design, or Environment Art teams.
- Strong understanding of world-building pipelines, modular asset integration, lighting, and technical optimization.
- Experience supporting art and engineering teams in a AAA development environment.
- Ability to bridge communication between environment artists and technical software or engine engineers.
- Strong organizational skills and experience creating and maintaining detailed production schedules.
- Experience with Jira, Confluence, ShotGrid, or equivalent project management tools.
Nice to have
- Experience coordinating external art vendors or outsourcing partners.
- Familiarity with modern game engines, procedural tools, photogrammetry pipelines, or technical art workflows.
- Experience with early-stage world prototyping or defining world pillars for a new AAA franchise.
- Passion for open-world RPGs, immersive sims, and environmental storytelling.
Culture & Benefits
- Work in a collaborative, inclusive environment focused on mutual respect, empathy, professionalism, and creativity.
- Support highly skilled developers in creating innovative and immersive gaming experiences.
- Help shape a new game intellectual property and establish its world-building foundations.
- Work arrangements may change at the company’s discretion to meet business needs.
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