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Senior Game Designer (Multiplayer)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Senior Game Designer (Multiplayer): Designing and iterating on gameplay systems and features for a multiplayer game from concept through launch with an accent on player experience, combat, progression, and cross-disciplinary collaboration. Focus on using player data and analytics to balance game systems, aligning multiple development teams, and mentoring junior designers.
Location: Onsite in Malmö, Sweden
Company
is a Swedish game studio developing AAA-quality multiplayer games for PC and console with Unreal Engine.
What you will do
- Design and iterate on gameplay systems and features from concept through shipped content.
- Collaborate with production, engineering, art, and other disciplines to deliver achievable and impactful designs.
- Use analytics, player feedback, and test results to improve gameplay and balance.
- Establish quality standards for combat, progression, UI/UX, and the overall player experience.
- Align design vision and goals across multiple development teams.
- Mentor junior designers and support their growth and ownership.
Requirements
- 5+ years of experience in game design.
- Experience bringing designs from initial concepts and documentation through prototyping, iteration, and final implementation.
- Strong collaboration skills across design, engineering, art, production, and other disciplines.
- Ability to present and explain design concepts to stakeholders.
- Experience using analytics, player feedback, and test results to refine game systems.
- Experience coordinating multiple development teams to deliver cohesive features.
Nice to have
- Knowledge of behaviour trees and AI design.
- Experience designing and tuning NPCs.
- Progression system design experience.
- Understanding of live service models and content cadence.
- Combat system design and balancing experience.
Culture & Benefits
- Inclusive and collaborative workplace with diverse perspectives and backgrounds.
- Culture centered on shared ownership, creativity, expertise, and enjoyment.
- Work on multiplayer games for a global audience using Unreal Engine.
- Projects include the original IP Exoborne and the released game Bloodhunt.
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