Назад
1 день назад

Producer (PC / Steam)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
middle/senior
Английский
b2
vacancy_detail.hirify_telegram_tooltipВакансия из Telegram канала -

Мэтч & Сопровод

Покажет вашу совместимость и напишет письмо

Описание вакансии

TL;DR
Producer (PC / Steam) (UGC sandbox game): Leading the product vision, production, monetization, and Steam release of a dedicated PC version of an established physics-driven UGC sandbox with an accent on platform-specific features, UI/UX adaptation, and free-to-play economics. Focus on planning roadmaps and releases, analyzing pricing and DLC models, coordinating cross-functional teams, and managing Steamworks requirements and community feedback.

Position

Producer (PC / Steam)

Company

Values Value

Company website

https://valuesvalue.com

Seniority

Middle

Employment Type

Full time

Salary

Negotiable

Location

Remote

Values Value is a recruiting company with expertise in game development and is currently looking for an experienced Producer for a profitable, self-funded studio behind a UGC sandbox title that has been live for over 4.5 years. Players build worlds, mods and content inside a physics-driven playground – the game has passed 200M+ installs and 4M+ DAU on mobile, with an active community. The mobile version grew out of an earlier browser/Steam-based sandbox project; the studio never built a PC version of its own. The studio is now ready to launch and grow a dedicated PC/Steam version – and that's exactly what this role is for. As the new Producer, you'll be the product lead and owner of the PC/Steam direction, the person shaping what this version becomes: from platform-specific improvements to monetization strategy to the release itself.

What are you working on?
  • Platforms: PC
For which tasks (responsibilities)?
  • Own the product vision for the PC/Steam version – propose features, mechanics and technical/visual improvements specific to PC (lighting, physics depth, performance and other things mobile can't do)
  • Work hand-in-hand with the UI/UX team and the head of development/product to unify and rework the interface for large screens, from concept to shipped feature
  • Dive deep into PC/Steam monetization: analyze competitor models, pricing, DLC/seasonal mechanics, regional pricing, wishlist conversion, and bring findings back to the team as concrete proposals
  • Own production planning and control: roadmap, release plans, backlog prioritization, deadlines and release quality
  • Coordinate cross-functionally across game design, development, art, UI and QA in a distributed team
  • Prepare for and manage the Steam release and its ongoing operation: platform technical requirements, release calendar, and community feedback loops typical of UGC titles
  • Report on and defend product and monetization proposals to the head of development/product
What kind of professional are we looking for?
  • Hands-on producing experience – real ownership of a project through releases and the inevitable rough patches, not just process/delivery management
  • Experience as a Product Owner/Producer on a PC/Steam free-to-play project
  • Deep understanding of F2P monetization on PC/Steam – models, pricing, DLC/seasonal mechanics, regional pricing, wishlist/conversion and similar
  • Experience releasing and growing a title on Steam (Steamworks, platform technical requirements, builds and patches)
  • Experience working with UI/UX teams and understanding of how interfaces need to adapt between mobile and desktop
  • Working knowledge of technical/graphics fundamentals (rendering, physics, performance) – enough to have a grounded conversation with developers
  • Experience with production planning and timeline management on multi-team projects (Scrum/Kanban, Jira/Confluence or similar)
  • 4+ years in the role, at a senior level

Nice to have:

  • A hands-on development background (programming, game design, level design)
  • Experience with UGC projects or platforms
  • Experience working with distributed teams
What is important for us in a person?
  • Product thinking and genuine ownership
  • Proactive, entrepreneurial approach
  • Analytical skills
  • Partnership
  • Communication and influence
  • Execution discipline – stays focused on deadlines and release quality
  • Curiosity and depth
Why do we enjoy working here?
  • Real ownership – lead a platform expansion end-to-end rather than execute someone else's spec
  • A proven, profitable product – a self-funded UGC sandbox live for 4.5+ years, with 200M+ installs, 4M+ DAU and an active community (~600K Discord, ~1M YouTube)
  • An experienced, stable team – 15–20 years of industry experience on average, and low turnover
  • A non-toxic, flexible culture with transparent management, open communication, and freedom to experiment
What are the conditions and bonuses?
  • Full-time, fully remote; employment can be arranged through several jurisdictions (Cyprus, UAE, Ireland, Poland, and others)
  • Flexible schedule
  • 22 paid vacation days per year; sick leave
  • Company offsites 1–2 times a year
  • Equipment provided if needed
The selection process
  • Screening with VV Recruiter
  • Call with the Head of Development/Product
  • Paid test task
  • Introduction with the producer on the publishing-partner side (optional)
  • Offer

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →

Текст вакансии взят без изменений

Источник -