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23 часа назад

Technical Sound Designer (Unreal Engine)

Формат работы
remote (только Europe)/hybrid/onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Serbia/BAH
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Sound Designer (Unreal Engine): Implementing complex audio systems and custom workflow tools for Unreal Engine action games with an accent on Wwise integration, Blueprint scripting, and audio performance optimization. Focus on debugging technical audio issues, managing memory and CPU usage, and building automated REAPER/Wwise pipelines.

Location: Belgrade, Novi Sad, Sarajevo, or remote within EMEA. Hybrid work is preferred, with regular office-based and remote options also available.

Company

hirify.global develops action games for PC and consoles using Unreal Engine, including Scars Above, Clive Barker’s Hellraiser: Revival, and an unannounced AAA title.

What you will do

  • Implement complex audio systems in Unreal Engine using Wwise and Blueprints.
  • Build custom tools that streamline audio workflows and pipeline automation.
  • Optimize audio memory usage, CPU performance, streaming, and voice limits.
  • Debug technical audio issues and support game stability.
  • Collaborate closely with audio designers, game designers, and programmers.

Requirements

  • 3+ years of experience as a Technical Sound Designer on an AA or AAA game.
  • Expert proficiency in Audiokinetic Wwise.
  • Hands-on experience implementing complex audio systems in Unreal Engine and strong Blueprint skills.
  • Proficiency in REAPER for audio editing, batch processing, and workflow automation.
  • Strong understanding of audio performance optimization, including memory management, CPU usage, streaming, and voice limits.
  • Experience with version control software such as Perforce or Git.

Nice to have

  • Experience shipping a game as a Technical Sound Designer.
  • Working knowledge of C++ and advanced scripting with Python or ReaScript.
  • Experience profiling audio for PS5 or Xbox Series X/S.
  • Background in traditional sound design, field recording, or mixing.
  • Switch 2 proficiency.

Culture & Benefits

  • Flexible working hours, additional remote days, and hybrid work options.
  • 25 days of vacation, annual company leave in January, short-term sick leave, and additional life-event leave.
  • Private medical insurance, fitness allowances, and office refreshments.
  • Conferences, classes, workshops, and internal and external training.
  • Team-building, community, startup, technology, and gaming ecosystem events.
  • Work with teams across three offices and more than 16 countries.

Hiring process

  • Submit a CV together with a portfolio demonstrating relevant work, preferably as a PDF attachment.
  • Applications are open until August 28.

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