3 часа назад
Senior Software Engineer (Rendering Infrastructure, AV Simulation)
153 200 - 234 100$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Software Engineer (C++/Python, GPU Simulation): Building production-grade rendering infrastructure for GPU-accelerated autonomous vehicle sensor simulation with an accent on deterministic execution, sensor timing fidelity, distributed deployment, and multi-world rendering. Focus on optimizing GPU memory and throughput, integrating AV software stacks and compute clusters, and reducing runtime cold-start and asset delivery costs at scale.
Location: Remote within the United States; role location listed as Sunnyvale, California. Relocation benefits may be available for relocating to the Bay Area.
Salary: $153,200–$234,100 per year, plus bonus potential.
Company
develops automotive technologies focused on zero crashes, zero emissions, and zero congestion.
What you will do
- Build rendering infrastructure that turns a GPU-accelerated, physically based sensor simulator into a reproducible production platform.
- Connect the renderer with autonomous vehicle software stacks and compute clusters using ROS/ROS 2, shared-memory IPC, gRPC, sockets, and efficient serialization.
- Integrate simulation with Python and PyTorch-based driving models through Gymnasium-style environment APIs.
- Improve deterministic lock-step execution, sensor scheduling, vehicle timing fidelity, and closed-loop simulation reliability.
- Enable memory-efficient multi-world rendering, GPU resource sharing, scene streaming, and high frames per second per GPU.
- Optimize runtime deployment, asset delivery, distributed shader and texture caching, profiling, and worker start-up performance.
Requirements
- Bachelor’s degree in Computer Science, Computer Engineering, a related technical field, or equivalent practical experience.
- 5+ years of professional software engineering experience, including performance-critical systems software.
- Production proficiency in modern C++ and working proficiency in Python.
- Strong Linux systems programming experience with multithreading, concurrency, memory management, IPC, and high-throughput data movement.
- Depth in robotics/autonomous systems or GPU programming through CUDA, OptiX, Vulkan, DXR, or a similar API.
- Experience designing, debugging, profiling, and optimizing reliable distributed systems.
Nice to have
- Experience with autonomous driving perception stacks, sensor timing, perturbation testing, or closed-loop simulation.
- Experience with batched or multi-scenario rendering, acceleration structures, and GPU instancing.
- Experience with SquashFS, memory-mapped files, zero-copy loading, shader caching, OpenUSD, or NVIDIA MDL.
- Experience deploying containerized simulation jobs on AWS, GCP, or on-premises HPC clusters.
- Experience with Omniverse, Isaac Sim, DRIVE Sim, Unreal Engine, or other robotics and autonomous vehicle simulators.
Culture & Benefits
- Work on measurable systems problems involving reproducibility, timing fidelity, GPU throughput, and worker start-up time.
- Collaborate across rendering, simulation, perception, infrastructure, and content pipeline teams.
- Use design documents, code review, reproducibility testing, performance regression testing, and technical mentorship.
- Benefits include medical, dental, vision, HSA, FSA, retirement savings, life insurance, paid vacation and holidays, tuition assistance, and employee assistance programs.
- Additional benefits include GM vehicle discounts and potential relocation support for the Bay Area.
Hiring process
- A role-related assessment and pre-employment screening may be required.
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