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Lead Level Designer (Dying Light)

Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Lead Level Designer (Dying Light): Building engaging, replayable, and scalable levels for single-player and online open-world games with an accent on multiplayer balance, systemic design, and seamless integration with live systems. Focus on leading and mentoring level designers, designing gameplay spaces for co-op and PvP, using telemetry and player research, and evolving modular online level-design practices.

Company

hirify.global is a Polish video game company developing open-world action games, including the Dying Light and Call of Juarez franchises.

What you will do

  • Lead Level Designers in creating high-quality, replayable levels for single-player and online gameplay.
  • Maintain a consistent game vision through communication, reviews, and actionable feedback.
  • Collaborate with Game Design, Technology, Online/Backend, UX, and Production teams to integrate levels with matchmaking, progression, events, and live development pipelines.
  • Use player data, telemetry, and user research to iterate on levels and improve player experience.
  • Balance multiplayer spaces for fairness, readability, and performance while establishing modular, scalable, and maintainable online level-design practices.
  • Mentor the team, support recruitment, and remain hands-on in the editor.

Requirements

  • 10+ years of game-development experience or at least one shipped AAA title as a Senior or Lead Level Designer.
  • Strong understanding of online level design, replayability, systemic design, multiplayer balance, encounter design, player flow, and readability.
  • Hands-on knowledge of level-design tools and game engines.
  • Understanding of live game-development cycles and content pipelines.
  • Strong leadership, communication, and cross-disciplinary collaboration skills in an agile environment.
  • Good command of English required.

Nice to have

  • Experience with live-service games or post-launch content.
  • Experience using telemetry and player data to inform design decisions.
  • Understanding of networking constraints and their impact on level design.
  • Basic architecture knowledge or artistic skills such as drawing, painting, or 3D.

Culture & Benefits

  • Private medical care, life insurance, pro-health campaigns, and occasion-based gifts.
  • Flexible working hours, no dress code, and support from a dedicated HR Business Partner.
  • Personal development budget, paid training and CSR days, career paths, and internal and external training.
  • Financing for English and Polish language classes.
  • Modern offices with chillout zones, a kitchen, a gym in Wroclaw, and free parking at the Wroclaw and Warsaw offices.

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