4 дня назад
Lead Level Designer (Online Games)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Level Designer (Online Games): Building engaging, replayable, and scalable levels for single-player and online open-world games with an accent on multiplayer balance, systemic design, and live-service integration. Focus on leading level design teams, shaping gameplay spaces around player data, and solving challenges involving scalability, readability, performance, and networked gameplay.
Location: Wrocław, Poland; onsite / hybrid work model
Company
Polish video game developer creating open-world action titles and established franchises including Dying Light and Call of Juarez.
What you will do
- Lead a team of Level Designers creating replayable levels for single-player and online gameplay.
- Maintain consistency of the game vision through clear communication, reviews, and actionable feedback.
- Collaborate with Game Design, Technology, Online/Backend, UX, and Production teams to integrate levels with matchmaking, progression, events, and live systems.
- Use player data, telemetry, and user research to improve level design and player experience.
- Balance multiplayer spaces for fairness, readability, performance, and engaging player flow.
- Establish online level design practices, scope deliverables, mentor designers, and participate in hiring.
Requirements
- 10+ years of game development experience, or at least one shipped AAA title, as a Senior or Lead Level Designer.
- Strong understanding of online level design, including replayability, systemic design, multiplayer balance, encounter design, player flow, and readability.
- Hands-on knowledge of level design tools and game engines.
- Understanding of live game development cycles and content pipelines.
- Strong leadership, communication, and cross-disciplinary collaboration skills in an agile environment.
- Good command of English required.
Nice to have
- Experience with multiplayer, co-op, PvP, live-service, or post-launch content.
- Experience using telemetry and player data to inform design decisions.
- Understanding of networking constraints and their impact on level design.
- Basic architectural knowledge or artistic skills such as drawing, painting, or 3D.
Culture & Benefits
- Private medical care, life insurance, pro-health programs, and gifts for different occasions.
- Flexible working hours, no dress code, and dedicated HR Business Partner support.
- Development budget, two additional paid days for training and CSR, and internal and external training opportunities.
- English and Polish language classes supported by the company.
- Modern offices with chillout zones, a fully equipped kitchen, a gym in Wrocław, and free parking in Wrocław and Warsaw.
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