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Technical Game Designer (Unity)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Technical Game Designer (Unity): Building and configuring game systems, mechanics, activities, and development tools for the OneState Social RolePlay game with an accent on Unity workflows, JSON configuration architecture, and game design pipeline automation. Focus on prototyping mechanics, validating large-scale game data, resolving technical risks, and creating internal tools for designers.
Location: Office-based in Limassol or Almaty; relocation to Limassol or Almaty is supported.
Company
is an independent game studio developing OneState, a Social RolePlay game.
What you will do
- Configure game mechanics and activities, including quests, rewards, shops, navigation, events, and other game systems.
- Work with Unity prefabs, ScriptableObjects, scenes, configuration files, internal tools, logs, and navigation.
- Design, populate, validate, and maintain JSON configurations and their relationships.
- Develop internal tools for Unity and Google Sheets, including validators, data generators, content builders, and automation scripts.
- Prototype game mechanics in Unity and participate in designing new features, configuration architecture, and task breakdowns.
- Maintain technical documentation and improve the Game Design pipeline, workflows, and automation.
Requirements
- Experience as a Technical Game Designer or in a similar role.
- Confident Unity experience with prefabs, ScriptableObjects, scenes, Inspector, logs, and editor tools.
- Hands-on experience with JSON, YAML, or XML and large-scale game data configuration.
- Good knowledge of Git, including branching, merge requests, conflict resolution, code reviews, and git-flow.
- Programming or scripting experience with C#, Python, Lua, JavaScript, or another language sufficient to create and maintain internal tools.
- Russian proficiency at C1 level and willingness to work from the Limassol or Almaty office.
Nice to have
- Experience developing content builders, internal tools, and automation for Game Designers.
- Technical documentation, game system architecture, and configuration structure design experience.
- Understanding of mobile F2P games and product metrics such as Retention, Conversion, ARPU, and LTV.
- Experience with SQL, BI tools, Level Design, released games, tools, plugins, or personal technical projects.
Culture & Benefits
- Independent studio environment with minimal unnecessary bureaucracy.
- Growth opportunities, regular performance reviews, and salary reviews based on performance.
- Paid sick days and the ability to take days off.
- Support during difficult life situations.
- Relocation support to Limassol or Almaty.
Hiring process
- Application and CV review.
- HR interview followed by a final interview with a hiring manager or team lead.
- Offer and onboarding after successful completion of the interviews.
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