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updated 1 month ago

3D Artist (Game Art)

Work format
remote (only Brazil)
Work type
fulltime
Grade
senior
English
b2
Country
Brazil
This vacancy is from Hirify.Global listVacancy from Hirify Global, list of international tech companies
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Job description

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TL;DR
3D Artist (Game Art) (3D Modeling/Real-Time Production): Creating characters, environments, and props for games across console, PC, XR, mobile, and web platforms with an accent on real-time texturing, materials, UV mapping, and asset optimization. Focus on building high-quality 3D assets, integrating them into Unity or Unreal Engine workflows, and maintaining visual fidelity under performance constraints.

Location: Remote, Brazil

Company

hirify.global is a Brazilian outsourcing and co-development studio with more than nine years of experience delivering 3D art production, Spine animations, DevOps, tool development, and porting for Indie, AA, and AAA studios.

What you will do

  • Create 3D models for characters, environments, and props according to project style and quality standards.
  • Develop textures, materials, and UV maps for real-time rendering.
  • Optimize assets for performance while preserving visual fidelity.
  • Collaborate with concept artists, technical artists, animators, designers, and developers to integrate assets into game engines.
  • Participate in art reviews, provide feedback, and iterate on assets.
  • Maintain organized files according to naming conventions and pipeline standards.

Requirements

  • 3+ years of professional 3D Artist experience in the games industry.
  • Strong knowledge of modeling, texturing, and shading for real-time environments.
  • Proficiency with Blender, Maya, or 3ds Max.
  • Experience with Substance Painter, Substance Designer, Photoshop, or equivalent texturing software.
  • Experience with ZBrush or other sculpting software for high-poly workflows.
  • Strong game art portfolio and the ability to collaborate, apply feedback, and self-organize in remote or hybrid setups.

Nice to have

  • Familiarity with Unity or Unreal Engine workflows.
  • Basic knowledge of rigging or animation pipelines.
  • Experience with shader creation or procedural materials.
  • Understanding of lighting and composition for in-engine presentation.
  • Experience with mobile optimization or VR/AR projects.

Culture & Benefits

  • Flexible remote work.
  • Paid birthday day off, sick days, national holidays, and a five-day holiday break at the end of the year.
  • Annual bonus pool and annual hourly-rate adjustment linked to inflation.
  • Monthly workshops, industry courses, and support for events and conferences.
  • Guaranteed eight paid hours every month with no unpaid downtime.
  • All-expenses-paid annual company trip.

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