Назад
Company hidden
обновлено 1 месяц назад

3D Artist (Game Art)

Формат работы
remote (только Brazil)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Brazil
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
3D Artist (Game Art) (3D Modeling/Real-Time Production): Creating characters, environments, and props for games across console, PC, XR, mobile, and web platforms with an accent on real-time texturing, materials, UV mapping, and asset optimization. Focus on building high-quality 3D assets, integrating them into Unity or Unreal Engine workflows, and maintaining visual fidelity under performance constraints.

Location: Remote, Brazil

Company

hirify.global is a Brazilian outsourcing and co-development studio with more than nine years of experience delivering 3D art production, Spine animations, DevOps, tool development, and porting for Indie, AA, and AAA studios.

What you will do

  • Create 3D models for characters, environments, and props according to project style and quality standards.
  • Develop textures, materials, and UV maps for real-time rendering.
  • Optimize assets for performance while preserving visual fidelity.
  • Collaborate with concept artists, technical artists, animators, designers, and developers to integrate assets into game engines.
  • Participate in art reviews, provide feedback, and iterate on assets.
  • Maintain organized files according to naming conventions and pipeline standards.

Requirements

  • 3+ years of professional 3D Artist experience in the games industry.
  • Strong knowledge of modeling, texturing, and shading for real-time environments.
  • Proficiency with Blender, Maya, or 3ds Max.
  • Experience with Substance Painter, Substance Designer, Photoshop, or equivalent texturing software.
  • Experience with ZBrush or other sculpting software for high-poly workflows.
  • Strong game art portfolio and the ability to collaborate, apply feedback, and self-organize in remote or hybrid setups.

Nice to have

  • Familiarity with Unity or Unreal Engine workflows.
  • Basic knowledge of rigging or animation pipelines.
  • Experience with shader creation or procedural materials.
  • Understanding of lighting and composition for in-engine presentation.
  • Experience with mobile optimization or VR/AR projects.

Culture & Benefits

  • Flexible remote work.
  • Paid birthday day off, sick days, national holidays, and a five-day holiday break at the end of the year.
  • Annual bonus pool and annual hourly-rate adjustment linked to inflation.
  • Monthly workshops, industry courses, and support for events and conferences.
  • Guaranteed eight paid hours every month with no unpaid downtime.
  • All-expenses-paid annual company trip.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →