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2 дня назад

Senior Level Designer (Unity)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
remote (Ρ‚ΠΎΠ»ΡŒΠΊΠΎ Europe)
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
senior
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Ukraine/Poland/Romania
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

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TL;DR

Senior Level Designer (Unity): Designing and implementing levels for a third-person action roguelite with an accent on movement-driven traversal, spatial readability, and non-linear world flow. Focus on prototyping in Unity, iterating based on playtests, and owning feature areas from greybox to final state.

Location: Must be based in Poland, Romania, or Ukraine

Company

Room 8 Group is a strategic partner in external game development, providing creative and technical expertise for AAA and AA titles across all platforms.

What you will do

  • Own level design end-to-end, from macro layout and world flow through greybox to final playable state.
  • Design spaces that remain readable at high speed, ensuring clear sightlines and traversal cues.
  • Build traversal-first layouts that emphasize momentum, verticality, and rewarding optional paths.
  • Tune progression pacing, including skill upgrade placement and encounter density escalation.
  • Prototype gameplay logic in Unity and iterate based on constant playtesting.
  • Collaborate directly with Art, Engineering, and Game Design teams with minimal process.

Requirements

  • Must be based in Poland, Romania, or Ukraine.
  • 5+ years of professional level design experience with at least one shipped title.
  • Strong grasp of movement-driven design and spatial readability.
  • Hands-on proficiency with Unity, including ProBuilder, prefabs, and terrain.
  • Ability to prototype and script simple gameplay logic using C# or visual scripting.
  • English: Upper-Intermediate level required.

Nice to have

  • Background in action-platformers, character-action games, or roguelites.
  • Experience designing open or semi-open worlds with non-linear routing.
  • Environment art sensibility, including set dressing and composition.
  • Experience building custom level tools or editor utilities.

Culture & Benefits

  • Opportunity to work on high-profile AAA and AA projects.
  • Collaborative environment within a compact, senior-led team.
  • High level of autonomy and entrepreneurial responsibility.
  • Direct involvement in shaping level design standards for the project.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’