Junior Game Programmer (Unreal)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Location: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia (hybrid)
Company
is a creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production for major gaming platforms and AAA publishers.
What you will do
- Build game technologies and develop gameplay features in Unreal Engine.
- Contribute to immersive gaming experiences across multidisciplinary development teams.
- Implement gameplay systems, AI, physics, collision, networking, multiplayer, animation, and rendering features.
- Apply optimization techniques and performance profiling to improve game quality and efficiency.
- Deliver project outcomes on time and according to specifications and budgeted effort.
- Demonstrate continuous growth through the application of new and improved technical skills.
Requirements
- Foundational knowledge of Unreal Engine.
- Production-ready C++ programming skills.
- Experience with source control systems such as SVN or Perforce.
- Experience with Unreal Engine Blueprints and visual scripting.
- Beginner-level knowledge of gameplay systems, AI programming, physics and collision, networking and multiplayer, animation systems, rendering, optimization, and performance profiling.
- Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and willingness to learn.
Nice to have
- Shader programming or VR/AR development experience.
- Knowledge of scripting languages such as Python or Lua.
- Plugin or tool development experience.
- Cross-platform development experience.
- Experience with cinematics and Sequencer.
Culture & Benefits
- Hybrid work arrangement in Kuala Lumpur.
- Values include responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
- Work with teams across multiple departments on video game development projects.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β