4 часа назад
Technical UI Designer (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical UI Designer (Unreal Engine): Implementing and polishing player-facing UI for the Subnautica franchise with an accent on accessibility, performance, and intuitive interfaces. Focus on breaking down UI features into data-driven components and optimizing UMG/Blueprint performance across all target platforms.
Location: Remote (Global)
Company
A game development studio building the Subnautica franchise under the brand.
What you will do
- Own UI implementation from wireframe through final polish across all target platforms.
- Break down UI features into widgets, structures, classes, and data-driven components.
- Collaborate with UI/UX design, art, and engineering to deliver functional and performant interfaces.
- Implement responsive animations and interactive UI behavior reacting to gameplay events.
- Advise on implementation architecture, choosing between Blueprints and native code.
- Optimize and debug UI/UMG and Blueprint issues to meet performance targets.
Requirements
- 5+ years of experience as a Technical UI Designer.
- At least one shipped Unreal Engine title in a Technical UI Designer role.
- Proficiency with UMG, Blueprints, and Enhanced Input.
- Strong understanding of Unreal UI architecture, state management, and performance considerations.
- Deep knowledge of UI/UX, game usability, and modern video game UI best practices.
- Strong written, verbal, and visual communication skills.
Nice to have
- Programming experience in C++, C#, or similar languages.
- Familiarity with Photoshop or Illustrator for UI asset creation.
- Experience developing under an early access release model.
- Knowledge of UMG Viewmodels and using 3D models in UI interfaces.
Culture & Benefits
- Annual professional development budget.
- Home office stipends.
- Paid time off for volunteer/non-profit work.
- Work within a globally distributed team environment.
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