Build Generalist (Model/Texture/Lookdev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Build Generalist (Model/Texture/Lookdev): Producing high-quality VFX asset work with an accent on modelling/sculpting (organic + hard surface), developing and shading hard-surface assets, and texturing/lookdev workflows. Focus on Houdini/Arnold, Substance Painter/Designer, and Mari while collaborating with build and lighting teams to improve standards and workflows.
Location: Remote EU (Hybrid); Hamburg, London, Stockholm
Company
(ILP) is a VES and Emmy award-winning VFX studio delivering animation and visual effects for major storytellers.
What you will do
- Produce asset work to the highest creative and technical standards.
- Model and sculpt both organic and hard-surface assets.
- Develop and shade hard-surface assets using Houdini/Arnold.
- Texture assets using Substance Painter/Designer and Mari.
- Participate in build and lighting workflow reviews and provide feedback on standards.
Requirements
- Location: must be based in the EU.
- Proven track record building high-quality assets across multiple build areas (modelling, texturing, lookdev), including both hard surface and organic.
- Thorough knowledge of Houdini, Mari, and/or Substance Painter/Designer (equivalent experience considered).
- Strong artistic eye and ability to take ownership of work.
- Great communication skills in English (written and spoken).
- Humble, helpful attitude.
Nice to have
- Shotsculpt experience.
- Experience with USD/Solaris workflows.
- Experience with fur/groom techniques.
- Sculpting and displacement extraction in ZBrush and/or Mudbox.
- Environment building and layout experience.
- Experience ingesting raw photography/photogrammetry/scan data using Reality Capture (or similar).
- Working knowledge of Maya.
Culture & Benefits
- Freelance or fixed-term contract with various start dates.
- Hybrid setup with remote work across the EU.
- Collaborative build and lighting teams with feedback-driven workflow improvements.
- Emphasis on learning, teaching, and pushing VFX quality limits.
Hiring process
- Review of portfolio and relevant production experience across modelling, texturing, and lookdev.
- Interviews to assess communication, ownership, and fit with build/lighting workflow standards.
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