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5 дней назад

Environment Art Lead

Формат работы
onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Spain
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Environment Art Lead (Unreal Engine/Maya): Oversee the visual and technical creation standards for game environments, empowering artists and driving realism and storytelling. Focus on mentoring teams, improving pipelines and workflows, and collaborating with tools/engine/tech art to deliver performant, believable spaces within console and PC constraints.

Company

Infinity Ward studio at hirify.global.

What you will do

  • Maintain environment quality across projects created by a global team of artists.
  • Mentor artists on established workflows and best practices, providing clear, constructive feedback.
  • Prioritize and assign tasks to ensure deadlines and alignment with Directors, Designers, Production, and Outsourcing Managers.
  • Research and incorporate latest techniques and industry standards for environment creation.
  • Collaborate with Tools, Engine, and Tech Art counterparts to develop or improve workflows and streamline team efficiency.
  • Create documentation of processes for others to follow as needed.

Requirements

  • 7+ years of industry experience creating realistic environments for 3rd-person games as a Senior Artist or in an Art Leadership position.
  • 3+ years in a leadership position supervising artists creating realistic environments.
  • Strong collaboration skills with production/design to balance gameplay vs visual expectations and meet deadlines.
  • Knowledge of working with build kits and large world construction methods (technical and visual).
  • Advanced software skills: Unreal Engine and Maya.
  • Location: based in Barcelona, Spain; onsite schedule of five days per week.

Culture & Benefits

  • Leadership role within the Infinity Ward Art department, working with internal and external artists.
  • Fast-paced environment with shifting priorities and production deadline focus.
  • Emphasis on realism, storytelling, and continuous improvement of pipelines and workflows.
  • Onsite work schedule: five days per week in the Barcelona office.

Hiring process

  • Interviews focused on leadership experience, environment art standards, and collaboration across disciplines.
  • Discussion of pipeline/workflow improvements and technical/art execution expectations.

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