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VFX Artist (Unreal Engine)

32 000 - 35 000MXN
Формат работы
remote (только Mexico)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Mexico
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
VFX Artist (Unreal Engine) (Game Development): Creating real-time visual effects for gameplay, environments, cinematics, combat, and interactive experiences with an accent on Niagara systems, material graphs, in-engine implementation, and performance optimization. Focus on building readable effects under platform constraints, translating creative direction into production-ready systems, and guiding quality across artists and disciplines.

Location: Remote, Mexico City, Mexico

Salary: 32,000–35,000 MXN gross per month

Company

hirify.global is a North American outsourcing art studio supporting GameSim, a Keywords Studio game development partner for PC and console projects.

What you will do

  • Create custom real-time visual effects for gameplay, environments, cinematics, combat, destruction, atmosphere, interaction, and UI feedback.
  • Implement effects in Unreal Engine using Niagara, materials, Blueprints, scripting hooks, animation events, and gameplay triggers.
  • Create supporting textures, flipbooks, meshes, simulations, materials, and reusable effect setups.
  • Optimize particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance.
  • Review VFX work, provide actionable feedback, mentor artists, and help maintain consistent quality across pods or features.
  • Collaborate with design, engineering, technical art, animation, audio, art direction, production, and clients.

Requirements

  • 5+ years of professional game industry experience as a real-time VFX Artist or similar role.
  • At least one shipped game and end-to-end real-time VFX experience from concept through in-engine implementation and polish.
  • Strong Unreal Engine 4 or 5 and Niagara experience, with solid particle animation, material, texture, and real-time optimization fundamentals.
  • Ability to balance visual impact, gameplay readability, technical cost, and production schedules.
  • Experience mentoring, reviewing, or guiding artists and collaborating across game development disciplines.
  • English proficiency at B2 or higher is required, and the CV must be submitted in English.

Nice to have

  • Experience with Unity, Houdini, EmberGen, Substance Designer, proprietary engines, or custom VFX tools.
  • Scripting or coding skills with C#, Python, Blueprint, or similar technologies.
  • Experience with stylized and realistic effects, environmental VFX, weather, destruction, foliage, or atmospherics.
  • Experience with outsourcing, co-development, partner studios, client reviews, or cross-studio feedback.
  • Experience establishing VFX templates, libraries, naming conventions, scalability rules, or pipeline documentation.

Culture & Benefits

  • Fully remote work.
  • Full-time employment benefits for applicants located in Mexico.
  • Statutory benefits include social security, 12 days of annual leave, a 30-day Christmas bonus, and a 25% vacation premium.
  • After three months: major and minor medical insurance, a savings fund, and grocery vouchers worth 1,244.88 MXN.
  • Opportunities to work on major game titles and grow toward broader lead responsibilities.

Hiring process

  • Submit a resume and portfolio link.
  • An art test may be required.

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