Мэтч & Сопровод
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Описание вакансии
TL;DR
Principal Software Engineer (Physics): Developing and optimizing a proprietary distributed physics engine for immersive 3D experiences with an accent on rigid body dynamics, real-time performance, and numerical methods. Focus on implementing complex physics features, leveraging multithreading and SIMD optimizations, and ensuring seamless integration across multiple platforms.
Location: Must be based in or able to work from the San Mateo, CA office (Hybrid: Onsite Tue-Thu)
Company
Roblox is a global platform building tools and infrastructure to connect millions of people through immersive 3D digital experiences.
What you will do
- Innovate and implement powerful physics features to empower developers.
- Drive research and rapid prototyping to translate new ideas into practical solutions.
- Optimize the robustness and performance of the physics engine and its integrations.
- Collaborate with internal teams and external developers to resolve technical challenges.
- Apply numerical methods to solve real-time physics simulation problems.
Requirements
- 8+ years of professional experience in high-performance C++ development (or 2+ years with an advanced degree).
- Demonstrated ability to use multithreading and SIMD optimization techniques.
- Practical experience applying numerical methods to real-time physics simulations.
- Proven experience developing and deploying real-time and online multiplayer physics simulations.
- Hands-on experience with physics SDKs such as PhysX, Havok, or Bullet.
- Bachelor's or advanced degree in Computer Science, Mathematics, Physics, or Engineering.
Culture & Benefits
- Full-time employment with eligibility for equity compensation.
- Comprehensive benefits package including health and wellness support.
- Collaborative environment focused on shaping the future of human interaction.
- Hybrid work model with onsite presence required Tuesday through Thursday.
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