3 дня назад
3D Character Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
3D Character Artist (Gamedev): Creating high- and low-resolution character and creature models for next-gen games with an accent on anatomy and character design. Focus on sculpting, retopology, UV mapping, and texturing of both organic and hard-surface elements.
Location: Kyiv, Lviv, Dnipro, or Remote. does not hire from the Russian Federation.
Company
is a game development studio focused on creating high-quality assets and character art under next-gen constraints.
What you will do
- Create high- and low-resolution character and creature models following next-gen constraints.
- Perform sculpting, retopology, UV mapping, and texture creation for both organic and hard-surface elements.
- Collaborate closely with the Art Director and team to ensure artistic consistency.
- Contribute to the improvement of art pipelines and internal workflows.
Requirements
- High-level organic and hard-surface modeling experience in games or films.
- Strong understanding of human and creature anatomy.
- Ability to create game-ready 3D assets, including high-poly and low-poly versions.
- Expertise in ZBrush, Maya/Blender/3ds Max, Substance Painter, and Photoshop.
- A strong professional portfolio.
Nice to have
- Traditional art skills such as drawing and sculpting.
- Basic knowledge of Unreal Engine.
Culture & Benefits
- 20 paid vacation days and 10 paid sick leave days.
- Regular salary reviews and a Personal Development Plan for skill growth.
- Corporate English lessons and 50% compensation for professional training and video courses.
- Structured career path and a mentorship program.
- Comfortable office locations and the flexibility to work remotely.
- Referral program with bonuses and a community of game-passionate professionals.
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