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1 день назад

Technical Artist (Unreal Engine)

Формат работы
onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Technical Artist (Unreal Engine): Bridging art and technology by creating tools, workflows, shaders, and animation systems for Unreal Engine 5 projects with an accent on character rigging, Niagara effects, and HLSL shader development. Focus on building efficient art pipelines, optimizing real-time performance, and solving complex technical challenges within a small, collaborative team.

Location: Must be based in or able to work on-site in Stockholm, Sweden

Company

A small, fast-moving game development studio focused on high-quality Unreal Engine projects.

What you will do

  • Create and maintain Control Rigs and animation systems in Unreal Engine 5.
  • Develop and optimize Niagara effects and custom modules.
  • Build shaders and materials using Shader Graph and custom HLSL code.
  • Collaborate with artists and programmers to develop efficient art pipelines.
  • Prototype technical solutions to improve visual quality and production efficiency.
  • Solve technical challenges across multiple disciplines.

Requirements

  • 3+ years of experience as a Technical Artist in game development.
  • Strong proficiency in Unreal Engine 5 and Control Rig.
  • Extensive experience with rigging, skinning, and procedural animation.
  • Strong knowledge of HLSL for Niagara and shader development.
  • Must be able to work on-site in Stockholm, Sweden.
  • Good communication skills in English.

Nice to have

  • Experience building artist tools and improving production workflows.
  • Familiarity with profiling and rendering optimization.
  • Experience with version control systems like Git or Perforce.
  • Knowledge of Houdini or procedural content generation.
  • Python or other scripting experience.

Culture & Benefits

  • Opportunity for real ownership and creative freedom in a small team.
  • Highly collaborative environment where individual impact is visible.
  • Work on diverse projects with new creative and technical challenges.
  • Tight-knit team culture with a focus on building great games.

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