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4 дня назад

Lighting Artist / Technical Director (Game Dev)

103 812 - 132 930$
Тип работы
project
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR

Lighting Artist / Technical Director (Game Dev): Designing and implementing lighting setups for immersive VR, AR, and location-based experiences with an accent on real-time rendering and PBR pipelines. Focus on optimizing lightmap baking, dynamic lighting, and achieving high-fidelity aesthetics for AAA-quality environments.

Location: San Francisco, California, United States

Salary: $103,812 – $132,930 per year

Company

The leading effects facility in the world, serving the motion picture, commercial production, and attraction industries with a focus on visual effects, VR, and AR.

What you will do

  • Design lighting setups for environments, characters, and interactive game assets based on concept artwork.
  • Implement lightmap baking, dynamic lighting tools, image based specular lighting, and HDR IBL workflows.
  • Collaborate with environment and VFX artists to achieve targets for aesthetics and performance through material shaders and geometry work.
  • Partner with level designers to animate dynamic lighting or transitions via level blueprints or sequencers.
  • Identify, triage, and fix bugs in collaboration with engineering and other relevant departments.
  • Ensure final project assets reach a high degree of polish and optimization.

Requirements

  • 5+ years of experience as a Lighting TD/Artist in AAA game development or animation/VFX/film.
  • Strong technical knowledge of real-time lighting tools, including atmospheric effects, post-processing, and color grading.
  • Proficiency with Unreal Engine or Unity, including baked lighting workflows, PBR, and basic level blueprint scripting.
  • In-depth knowledge of real-time shader implementations and the specific limitations of shaders in VR.
  • Experience with Windows, JIRA, and Perforce for workload and data management.
  • A portfolio or reel submission including a detailed breakdown of work is required.

Nice to have

  • Background in traditional art, photography, or film studies.
  • Proficiency with profiling tools to diagnose lighting-related performance issues.
  • Experience with Maya, Unity, Substance Designer/Painter, Zbrush, Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, or Nuke.
  • Interest and capacity to work with proprietary toolsets.

Culture & Benefits

  • Opportunity to work on award-winning immersive storytelling projects like Vader Immortal.
  • Collaborative environment blending best-in-class visuals, sound, and narrative.
  • Access to medical, financial, and other benefits packages dependent on position level.
  • Inclusive workplace championing diverse ideas to create world-class stories.

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