3D Environment & Prop Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
3D Environment & Prop Artist (Unity/Mobile): Creating immersive, high-quality open-world environments and assets for a multiplayer survival shooter with an accent on mobile optimization and modular asset kits. Focus on building believable locations, developing high/low-poly models, and balancing visual quality with performance budgets.
Location: Remote (Global)
Company
International game development studio specializing in the shooter genre, currently developing Oxide: Survival Island.
What you will do
- Create high-quality 3D environment assets and props from concept to in-game implementation.
- Develop hero assets and modular asset kits for efficient world building.
- Produce high and low-poly models, UVs, textures, and materials optimized for mobile devices.
- Build realistic world elements, including terrain, vegetation, buildings, rocks, and cliffs.
- Collaborate with Level Designers to ensure environments support gameplay and visual goals.
Requirements
- 3+ years of experience as a 3D Environment Artist.
- Strong understanding of the full environment art pipeline and Unity integration.
- Experience creating environments for mobile games, specifically open-world projects.
- Solid knowledge of mobile optimization (polygon budgets, texture memory, LODs, draw calls).
- Strong grasp of environment composition, spatial logic, and visual storytelling.
- English: B1+ required
- Russian: C1 required
Nice to have
- Experience working with Unity URP, including materials, shaders, and lighting.
Culture & Benefits
- Remote work format.
- Competitive salary.
- Opportunities for professional growth.
- Culture built on initiative, transparency, and collaboration within a supportive team.
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