6 дней назад
Material Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Material Artist (Gamedev): Developing high-quality benchmark materials and textures for real-time engines with an accent on PBR standards and semi-procedural shaders. Focus on integrating materials with project-specific shaders and maintaining a uniform material library for level construction.
Location: On-site in Yerevan, Armenia
Company
is a game development studio specializing in high-quality art and technical integration for the CG industry.
What you will do
- Create high-quality benchmark materials using Substance Designer, Painter, and ZBrush.
- Collaborate with Level Artists to provide convenient materials for level construction.
- Ensure materials function correctly with project shaders, including features like tinting and height blends.
- Maintain and organize the integrity of the project's material library.
- Research and implement the latest industry material creation techniques.
- Perform simple prop modeling tasks when material assignments are not immediately available.
Requirements
- Deep proficiency in Substance Designer and PBR material standards.
- Experience creating textures for complex semi-procedural shaders.
- Understanding of material blending systems and optimization for real-time engines.
- At least one shipped title within the CG/game industry.
- English: Intermediate level (B1) or higher.
- Location: Must be based in or able to work on-site in Yerevan, Armenia.
Nice to have
- Proficiency with Maya or similar Digital Content Creation (DCC) tools.
Culture & Benefits
- Work with an international team of world-class professionals on challenging projects.
- Learning and development opportunities, including mentoring and industry conferences.
- Medical care package and an additional care bonus for health and education.
- Sensibly flexible working hours.
- Office perks including breakfasts, snacks, fruits, and coffee.
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