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2 дня назад

Principal Technical Level Designer

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR

Principal Technical Level Designer (Unreal Engine): Implementing gameplay scenarios and technical level design elements using existing toolsets with an accent on building gameplay-critical features (checkpoints, objectives, enemy spawns, special events) and maintaining connected toolset workflows and pipelines. Focus on solving complex technical issues, ensuring level compliance with technical standards, and mentoring/leading Strike Teams while collaborating across programmers, designers, artists, and animators.

Location: PL, Warsaw (Remote/Hybrid). Open to candidates based in Europe only.

Company

hirify.global is an independent AAA game development studio building action games with an international team.

What you will do

  • Implement gameplay scenarios using existing toolsets to create gameplay elements such as checkpoints, objectives, enemy spawns, and special events.
  • Maintain the big picture of connected department features, identify weak spots, and drive improvements to toolsets, workflows, and pipelines.
  • Work with programmers, game designers, artists, and animators to build essential tools/solutions, manage feature dependencies, and support cross-team collaboration.
  • Assess designs, game features, and pipelines to identify risks and propose systemic improvements.
  • Prototype and produce technical elements for game features; test new features/tools before rollout to the wider team.
  • Ensure Level Designers comply with official metrics and technical standards; review blueprints and implement reusable prefabs.

Requirements

  • 7+ years of professional experience, including 5+ years in a technical designer position (at least one shipped PC or console title).
  • Strong Unreal Engine 4 or 5 knowledge.
  • Technical background with scripting languages and understanding of programming paradigms.
  • Experience with multiplayer/co-op titles, including replication and network communication.
  • Experience with performance profiling and optimization, plus strong debugging and problem-solving skills.
  • English: strong verbal and written communication skills. Candidate must be based in Europe.

Nice to have

  • Experience with multiple 3D engines.
  • Experience designing tools and workflows.
  • Interdisciplinary/generalist experience.
  • Knowledge of Maya, 3DS Max, or similar 3D packages.

Culture & Benefits

  • Private medical healthcare (including dental) for PCF members and their families via Signal Iduna.
  • MultiSport card for you and your family/friends.
  • Flexible working hours and free virtual health and mental wellbeing sessions.
  • In-office Polish and English language classes, plus personal development opportunities.
  • Free library access, snacks and beverages in the office.

Hiring process

  • Interviews focused on technical level design experience, Unreal Engine knowledge, and collaboration/mentoring.
  • Assessment of designs, pipelines, and problem-solving approach.
  • Discussion of fit with Strike Team leadership and cross-discipline workflows.

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