Technical Artist (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Artist (Unreal Engine): Optimizing and porting the multiplayer VR title Magic Madness VR from PC to standalone hardware with an accent on performance profiling, shader development, and VFX. Focus on bridging the gap between art and engineering to ensure high-quality visuals within the constraints of mobile VR platforms.
Location: Must be based in or able to work on-site in Prague
Company
is a Prague-based studio developing high-end virtual reality experiences, with Magic Madness VR as its flagship PvP title.
What you will do
- Profile and optimize game performance on both CPU and GPU using Unreal Insights and RenderDoc.
- Port the existing PC VR project to standalone VR hardware like Quest.
- Develop and tune shaders and VFX using Niagara and the Material Editor.
- Collaborate with environment artists and level designers to balance visual fidelity with performance requirements.
- Define and maintain performance budgets, guidelines, and best practices for the team.
Requirements
- Must be available to work on-site in Prague
- Strong experience in Technical Art within Unreal Engine.
- Proven skills in CPU/GPU profiling and optimization.
- Experience with shaders, VFX, and mobile/standalone VR pipelines.
- Proficiency in 3D software such as Blender, Maya, or 3ds Max.
- Solid understanding of computer graphics principles and environment content creation.
Nice to have
- Experience with standalone VR hardware (Quest, Pico).
- Knowledge of Python or C++.
- Experience in tools and pipeline development for Unreal Engine.
Culture & Benefits
- Work on a flagship VR PvP game with direct impact on the final product.
- Direct communication and minimal bureaucracy in a focused core team.
- Freelance cooperation model.
- Office located in the center of Prague (Wenceslas Square).
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