Engine Programmer (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Engine Programmer (Gamedev): Developing, refactoring, and optimizing core engine systems for March of Giants with an accent on performance, modularity, and scalability. Focus on building new engine modules, designing innovative systems, and optimizing hardware architecture utilization.
Location: Office-based in Montreal (Canada), Chengdu (China), or Malmö (Sweden)
Company
is a global leader in gaming, creating original and memorable experiences such as Assassin’s Creed and Rainbow Six.
What you will do
- Program clear, structured, and scalable code for core engine systems to meet performance and compatibility requirements.
- Develop, refactor, and optimize core systems with a focus on long-term stability.
- Analyze existing engine functions, identify development needs, and implement necessary modules.
- Design and propose innovative system changes inspired by industry trends.
- Maintain and optimize system performance for production-ready features.
- Document technical work to ensure effective knowledge transfer across teams.
Requirements
- Degree in Computer Science, Software Engineering, or equivalent training.
- At least 5 years of experience in software programming, ideally within the video game industry.
- Deep understanding of technical specifications and architecture of engine systems.
- Strong analytical and synthesis skills with the ability to solve complex technical problems.
- Keen interest in various hardware architectures.
- High level of autonomy, resourcefulness, and attention to detail.
Culture & Benefits
- Work at a global leader in the entertainment industry.
- Inclusive environment where diverse perspectives are valued to help teams thrive.
- Opportunity to push the boundaries of entertainment and innovation.
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