обновлено 1 день назад
Level Designer (Unreal Engine 5)
30 000 - 34 000MXN
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Level Designer (Unreal Engine 5): Crafting engaging game levels from blockout to final polish with an accent on player flow, pacing, and technical implementation. Focus on implementing gameplay elements using Blueprints and optimizing levels with advanced UE5 tools.
Location: Remote, must be based in Mexico
Salary: $30,000–$34,000 MXN gross per month
Company
is a game development studio collaborating on some of the industry's largest AAA titles.
What you will do
- Design, build, and polish game levels from concept and blockout through final ship quality.
- Implement encounters, puzzles, objectives, and scripted events using Blueprints and in-engine tools.
- Collaborate with artists and engineers to seamlessly integrate gameplay, art, and technical systems.
- Apply level design fundamentals and iterate on quality based on playtest feedback.
- Create custom blockout geometry and maintain clear level documentation.
Requirements
- 1+ year of professional level design experience in the game industry.
- Minimum 2 years of Unreal Engine 5 experience with proficiency in Blueprints.
- Knowledge of common level systems (World Partition, Data Layers, OFPA) and advanced techniques (HLODs, RVT, or PCG).
- Ability to debug gameplay and blueprint issues with limited supervision.
- English proficiency: B2 or higher required.
- Must be based in Mexico.
Nice to have
- Experience with Nanite, Sequencer, and Lumen.
- Knowledge of basic networking and replication concepts.
- Secondary skills in animation, UI/widgets, or advanced Blueprint systems.
- Portfolio showcasing shipped or production-quality levels.
Culture & Benefits
- Opportunity to work on major AAA game titles.
- Collaborative and casual work environment with a great work-life balance.
- Comprehensive benefits package including medical, dental, and vision.
- 401K plan.
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