22 часа назад
Material Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Material Artist (Gamedev): Developing high-quality benchmark materials and production-ready assets for game projects with an accent on PBR standards and semi-procedural shaders. Focus on creating user-friendly materials for level construction and maintaining a uniform material library.
Location: On-site in Yerevan, Armenia
Company
is a professional game development studio delivering high-quality art and technical assets for the CG industry.
What you will do
- Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, and ZBrush.
- Collaborate closely with Level Artists to create convenient materials for level construction.
- Ensure materials function correctly with project-specific shaders, including tinting and height blends.
- Uphold the integrity and uniformity of the project material library.
- Research and implement the latest industry trends and material creation techniques.
- Perform simple prop modeling tasks as needed.
Requirements
- Deep proficiency in Substance Designer and PBR (Physically Based Rendering) material standards.
- Experience creating textures for complex semi-procedural shaders.
- Knowledge of material blending systems and optimization for real-time engines.
- Proven ability to produce materials in various styles and themes.
- At least one shipped title within the CG industry.
- English: Intermediate level or higher
Nice to have
- Proficiency with Maya or similar Digital Content Creation (DCC) tools.
Culture & Benefits
- Work with an international team of world-class professionals on challenging projects.
- Learning and development opportunities including mentoring, lectures, and industry conferences.
- Medical care package and a care bonus for health and education needs.
- Sensibly flexible working hours.
- Office perks: free breakfasts, snacks, fruits, tea, and coffee.
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