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1 день назад

Gameplay Programmer (Unreal Engine 5)

Формат работы
onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Gameplay Programmer (Unreal Engine 5): Implementing and maintaining core gameplay systems like movement and combat with an accent on rapid iteration and prototyping. Focus on turning design concepts into polished, playable experiences within a small, fast-paced team.

Location: On-Site, Stockholm, Sweden

Company

hirify.global is a game development studio working on Unreal Engine 5 projects with a tight-knit, small team.

What you will do

  • Implement and maintain core gameplay systems, including movement, combat, and interactions.
  • Collaborate closely with designers and artists to bring features to life.
  • Debug, optimize, and improve gameplay systems for performance and stability.
  • Participate in rapid prototyping and iteration of gameplay concepts.
  • Take ownership of features from concept through to final polish and delivery.

Requirements

  • 2–5 years of experience in game development (indie or AA preferred).
  • Strong programming skills in C++ and/or C#.
  • Proven experience working in Unreal Engine 5.
  • Experience shipping at least one game.
  • Must be based in or be able to work on-site in Stockholm, Sweden.
  • Good communication skills in English.

Nice to have

  • Familiarity with gameplay architecture and scalable systems.
  • Experience with performance optimization.
  • Knowledge of version control systems such as Git or Perforce.
  • Experience working in very small teams (5 people or less).
  • Generalist mindset with the ability to contribute across multiple areas.

Culture & Benefits

  • Tight-knit team environment (3–5 people) with a collaborative, ego-free culture.
  • High degree of ownership and creative influence over gameplay and features.
  • Fast-paced workflow focused on rapid building and problem-solving.
  • Opportunity to shape the moment-to-moment feel of the game.

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