3D Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
3D Artist (Gamedev): Create high-quality 3D assets from modeling to animation for urban landscapes in Cities: Skylines II with an accent on realistic environments, PBR texturing, and modular creation. Focus on integrating assets into Unity, optimizing for massive scale performance, and collaborating with art director for visual consistency.
Location: Onsite in Tampere office required due to highly collaborative nature of work
Company
developing Cities: Skylines II, an ambitious city-building simulation game for PC and console.
What you will do
- Create high-quality 3D assets including modeling, texturing, UV mapping, and animation.
- Integrate assets into Unity ensuring correct setup and visual quality at massive scale.
- Collaborate with Art Director and technical team to maintain visual consistency and workflows.
- Optimize assets for performance in deep simulation environments without losing visual appeal.
Requirements
- Strong 3D art portfolio demonstrating form, texture, and realistic environments
- Proficiency in Blender for modeling, texturing, and animation
- Understanding of modern game art pipelines including PBR texturing and modular assets
- Relevant game industry experience with asset integration in game engines
Nice to have
- Experience in Unity engine including shaders, materials, or scene setup
- Knowledge of urban design, infrastructure, or realistic building structures
- Technical art skills, scripting, or pipeline improvements
- Experience with external partners or workflow documentation
Culture & Benefits
- Highly collaborative team environment requiring onsite presence
- Continuous interviews for fast hiring process
- Open to candidates showing passion for Paradox and the project even if not perfect match
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