обновлено 5 дней назад
Technical Artist (Unity)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist (Unity): Developing and optimizing high-quality visual pipelines for mobile and WebGL platforms with an accent on the PSD-to-Unity workflow and runtime visual performance. Focus on building scalable UI libraries, optimizing memory and frame rates, and creating automation tools to bridge art and engineering.
Location: Poland
Company
develops mobile games played by millions of people worldwide, combining public-company scale with startup-style ownership and speed.
What you will do
- Own and improve the PSD-to-Unity workflow, including import standards, metadata-driven prefab setup, and reimport stability.
- Integrate 3D assets in Unity across models, materials, prefabs, and scene setup.
- Build, maintain, and optimize runtime visuals, including URP shaders, materials, and UI effects.
- Support and evolve a reusable UI component library and improve asset loading with Addressables.
- Optimize memory, compression, build size, and frame rate using profiling data.
- Create tools and automation while collaborating with artists, engineers, and product stakeholders.
Requirements
- 4+ years of experience in Technical Art or Tech Art with Unity, ideally in game production.
- Strong production experience with Unity and C#.
- Experience with both 2D PSD-based and 3D asset pipelines.
- Knowledge of URP, rendering, ShaderLab, HLSL or CG, and shader debugging.
- Practical experience with profiling, performance optimization, texture formats, compression, memory constraints, and build-size trade-offs.
- Proactive ownership, strong communication, and problem-solving skills.
Nice to have
- Experience building or maintaining automated PSD import pipelines.
- Experience with metadata-driven UI workflows.
- Experience shipping mobile or WebGL products under tight performance constraints.
Culture & Benefits
- Work at the intersection of art and engineering in a global game studio.
- Collaborate with artists, engineers, and product teams on a new game studio.
- Contribute to products combining innovation, data, and creativity.
- supports diversity and provides equal employment opportunity.
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