Surfacing Artist (Animation)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Surfacing Artist (Animation/CG): Establishing the look and surface qualities for animated characters, props, and environments with an accent on texturing and shader development. Focus on creating high-quality UV maps, collaborating with CG modelling teams, and ensuring visual consistency across production.
Location: Hybrid (Madrid, Spain). Priority given to artists eligible to work in Spain or Europe.
Company
A renowned independent producer of family-focused animation entertainment with over 50 years of experience creating award-winning feature films and TV series.
What you will do
- Paint CG textures based on 2D design references to faithfully match the production style.
- Develop shaders for all CG assets.
- Create and optimize UV maps that adhere to pipeline requirements and asset complexity.
- Collaborate with CG modelling and background teams to resolve creative and technical issues.
- Submit rendered assets for review to ensure the desired visual style is achieved.
- Work with lighters and compositors to meet production schedules and deadlines.
Requirements
- Experience with Katana and knowledge of both photoreal and non-photoreal renderers.
- Production experience in animated features or episodic content (non-live action).
- Proficiency in Maya, Photoshop, and painting software such as Substance Painter or Mari.
- Portfolio showcasing mature, graphic stylization (e.g., Spiderverse, Arcane, Love Death & Robots).
- Eligibility to work in Spain or Europe.
- Ability to maintain high productivity in a fast-paced environment.
Culture & Benefits
- Hybrid working mode with two days of remote work per week.
- Dog-friendly office environment.
- Active social calendar including cake days, movie nights, and wrap parties.
- Support for career development through training opportunities.
- Inclusive and welcoming company culture.
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