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3 часа назад

Engine Programmer (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
junior
Английский
b2
Страна
Canada/Germany
Вакансия из списка Hirify.GlobalВакансия из Hirify RU Global, списка компаний с восточно-европейскими корнями
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Описание вакансии

Текст:
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TL;DR

Engine Programmer (March of Giants): Develop, refactor, and optimize core engine systems for a video game project with an accent on performance, maintenance, modularity, scalability, and compatibility. Focus on building innovative modules, analyzing existing functions, solving complex problems, and ensuring long-term system reliability.

Location: Office-based in Montreal or Quebec City, Canada or Düsseldorf, Germany

Company

Global leader in gaming, creating original experiences like Assassin’s Creed, Rainbow Six, and Just Dance.

What you will do

  • Develop, refactor, and optimize core engine systems with focus on long-term performance and scalability.
  • Compile project needs, assess technical feasibility, and build required modules.
  • Analyze existing engine functions, recommend improvements, and implement new systems inspired by industry.
  • Maintain performance, support production features, and document work for knowledge transfer.
  • Propose innovative changes and handle all related programming duties.

Requirements

  • Degree in computer science, software engineering, or equivalent.
  • 1-3 years experience in software programming, ideally in video games.
  • Excellent understanding of engine systems architecture and technical specifications.
  • Strong analytical skills, problem-solving, autonomy, resourcefulness, and detail-orientation.
  • Interest in hardware architecture.

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