Engine Programmer (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Engine Programmer (March of Giants): Develop, refactor, and optimize core engine systems for a video game project with an accent on performance, maintenance, modularity, scalability, and compatibility. Focus on building innovative modules, analyzing existing functions, solving complex problems, and ensuring long-term system reliability.
Location: Office-based in Montreal or Quebec City, Canada or Düsseldorf, Germany
Company
Global leader in gaming, creating original experiences like Assassin’s Creed, Rainbow Six, and Just Dance.
What you will do
- Develop, refactor, and optimize core engine systems with focus on long-term performance and scalability.
- Compile project needs, assess technical feasibility, and build required modules.
- Analyze existing engine functions, recommend improvements, and implement new systems inspired by industry.
- Maintain performance, support production features, and document work for knowledge transfer.
- Propose innovative changes and handle all related programming duties.
Requirements
- Degree in computer science, software engineering, or equivalent.
- 1-3 years experience in software programming, ideally in video games.
- Excellent understanding of engine systems architecture and technical specifications.
- Strong analytical skills, problem-solving, autonomy, resourcefulness, and detail-orientation.
- Interest in hardware architecture.
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