Environment Artist Intern (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Environment Artist Intern (Gamedev): Creating and integrating speedmodel assets and reusable environments into the game engine with an accent on world-building and modularity. Focus on designing visually impressive scenes, constructing detailed gameplay areas, and troubleshooting technical issues related to world art.
Location: Must be based in the Netherlands and able to work on-site in the Amsterdam studio
Company
A leading game studio specializing in creating immersive, boundary-breaking adventures and large-scale game worlds.
What you will do
- Create and integrate modular speedmodel assets into the game engine following the established pipeline.
- Design detailed reusable environments for world dressing and gameplay/combat areas.
- Build unique environments tailored to specific gameplay and narrative requirements.
- Participate in playtesting sessions, reviews, and multi-disciplinary collaborative meetings.
- Troubleshoot and resolve technical issues specifically related to World art.
Requirements
- Currently enrolled in a Dutch school within a relevant field of study.
- Able to live and work in the Netherlands.
- Available for an internship starting September 2026.
- Must be in commuting distance from the Amsterdam studio to work on-site.
Nice to have
- Strong understanding of silhouette and composition to create visually impressive scenes.
- Experience with Unity, Unreal Engine, or other DCC packages.
- Passion for world building and visual storytelling.
- Good communication skills and experience working within multi-disciplinary teams.
Culture & Benefits
- Hands-on experience at the largest game studio in the Netherlands.
- Mentorship and collaboration with industry-leading creators and innovators.
- Inclusive work environment that embraces diversity and unique perspectives.
- Opportunity to work on cutting-edge projects and professional game development pipelines.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β