Rigging and Technical Animation Intern (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Rigging and Technical Animation Intern (Gamedev): Creating rig assets and tooling using a custom Python-based system for feature production projects with an accent on technical animation and pipeline integration. Focus on developing rig assets, creating artist tools, and learning proprietary engine workflows.
Location: Must be based in the Netherlands and able to work on-site in the Amsterdam studio
Company
A world-renowned game development studio under Sony Interactive Entertainment, focused on creating immersive feature production projects.
What you will do
- Work with a custom in-house Python-based rigging system.
- Create rig assets for upcoming projects.
- Develop tooling to assist rigging workflows for yourself and other artists.
- Learn and integrate with a proprietary engine and animation pipeline.
Requirements
- Currently enrolled at a Dutch school within a relevant field of study.
- Available for an internship starting September 1st, 2026.
- Aged 18 or over.
- Able to work on-site in the Amsterdam studio and be within commuting distance.
Nice to have
- Proficiency in Python.
- Experience with Maya.
- Proactive mindset and passion for video games and animation technology.
Culture & Benefits
- Collaborative environment working alongside experienced professionals.
- Opportunity to produce assets for future releases.
- Inclusive environment that embraces diversity and varied backgrounds.
- Equal opportunities employer.
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