Engine Programmer (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Engine Programmer (Gamedev): Owning the stability, speed, and reliability of mission-critical automated build and integration systems with an accent on troubleshooting and root cause analysis. Focus on optimizing build times, implementing preventive measures, and maintaining a high-quality codebase.
Location: Multiple locations in North America (excluding CA, NY, & WA).
Company
makes award-winning games and engine technology that empowers others to make visually stunning games and 3D content.
What you will do
- Monitor system health, implement systematic troubleshooting, and perform root cause analysis to prevent recurring issues.
- Implement and manage quality gates, including static code analysis and data validation tools.
- Provide timely, clear incident communication and technical documentation.
- Proactively identify error patterns and bottlenecks in the build process.
- Design, implement, and maintain tools to enhance the efficiency of build workflows, system diagnostics, and reporting.
Requirements
- Excellent C++ skills.
- A proactive problem-solver with a strong background in large-scale software development environments and system diagnostics.
- Strong capability in debugging complex build failures, performing root cause analysis, and implementing diagnostics and error logging.
- Deep familiarity with modern source control systems (Perforce and/or Git).
- High attention to detail, strong analytical thinking, and a demonstrable sense of urgency when performing rapid triage and resolution of critical incidents.
- Excellent cross-team collaboration and incident communication skills.
Culture & Benefits
- Be a part of a team that continually strives to do right by our community and users.
- Work in a collaborative, welcoming, and creative environment.
- Opportunity to innovate and raise the bar of engine and game development.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β