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3D Artist (Game Art)

Формат работы
remote (только Brazil)
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Brazil
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
3D Artist (Game Art): Creating and optimizing 3D characters, environments, and props for console, PC, XR, mobile, and web projects with an accent on real-time modeling, texturing, materials, and engine integration. Focus on building high-quality game assets, optimizing performance while preserving visual fidelity, and collaborating with concept artists, technical artists, animators, designers, and developers.

Location: Remote, Brazil

Company

hirify.global is a Brazilian outsourcing and co-development studio specializing in 3D art production, Spine animations, DevOps, tool development, and porting for indie, AA, and AAA studios.

What you will do

  • Create 3D models for characters, environments, and props according to project style and quality standards.
  • Develop textures, materials, and UV maps for real-time rendering in Unity or Unreal Engine.
  • Optimize assets for performance while maintaining visual fidelity.
  • Collaborate with concept artists, technical artists, animators, designers, and developers to integrate assets into game engines.
  • Participate in art reviews, apply feedback, and maintain organized files according to studio pipeline standards.

Requirements

  • 3+ years of professional 3D Artist experience in the games industry.
  • Strong skills in modeling, texturing, shading, and UV mapping for real-time environments.
  • Proficiency with Blender, Maya, or 3ds Max.
  • Experience with Substance Painter, Substance Designer, Photoshop, or equivalent texturing software.
  • Experience with ZBrush or comparable sculpting software for high-poly workflows.
  • Strong game art portfolio, collaborative communication skills, and self-organization in remote or hybrid setups.

Nice to have

  • Familiarity with Unity or Unreal Engine workflows.
  • Knowledge of rigging, animation pipelines, shader creation, or procedural materials.
  • Understanding of lighting and composition for in-engine presentation.
  • Experience with mobile optimization or VR/AR projects.

Culture & Benefits

  • Flexible remote work.
  • Paid birthday day off, sick days, national holidays, and a five-day paid holiday break.
  • Annual bonus pool and inflation-based annual hourly-rate adjustment.
  • Guaranteed eight paid hours every month with no unpaid downtime.
  • Monthly workshops, industry courses, event and conference support, and an annual company trip.

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