Principal Lighting Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Principal Lighting Artist (Gamedev): Guiding the lighting direction of projects and supporting the lighting team, working closely with the Art Director and Technical Art Director. Focus on defining workflows, mentoring team members, and ensuring consistency in lighting style and quality across projects.
Location: Must be based in Helsinki, Finland
Company
Housemarque believes gameplay always comes first, creating engaging worlds with technical excellence, compelling narrative, neon flair, and top-notch audiovisual feedback.
What you will do
- Plan and scope lighting needs for each project in collaboration with the Art Director and Technical Art Director.
- Define and maintain best practices and workflows for real-time lighting.
- Mentor and support lighting team members, helping elevate overall quality.
- Establish artistic and technical lighting targets.
- Ensure consistency in lighting style and quality across the project.
- Collaborate with other departments to meet visual and technical goals.
Requirements
- Shipped at least one PC/Console title in a Senior or Principal Lighting role.
- 7–10 years of experience in AAA game development.
- Strong expertise in real-time lighting and PBR workflows.
- Experience mentoring or guiding other artists (formally or informally).
- Good understanding of lighting pipelines and production workflows.
- Fluent written and verbal English skills.
Nice to have
- Experience with Unreal Engine or a proprietary AAA engine.
- Experience with ray tracing or global illumination systems.
- Background in cinematography or photography.
Culture & Benefits
- Nordic work-life balance with sustainable growth.
- Employees have time and means to develop personally and professionally during work time.
- Commitment to a culture of inclusion and mutual respect for all employees.
Hiring process
- conducts background checks at the offer stage for all new employees.
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