Principal Lighting Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Principal Lighting Artist (Gamedev): Leading lighting direction for high-end AAA console games with an accent on real-time PBR lighting, performance optimization, and workflow definition. Focus on mentoring the lighting team, bridging artistic vision with technical implementation, and ensuring visual consistency across complex game environments.
Location: Must be based in Helsinki, Finland (Onsite position).
Company
An award-winning Finnish game studio under PlayStation Studios, renowned for technical excellence and action-focused gameplay.
What you will do
- Plan and scope lighting requirements in collaboration with Art and Technical Art Directors.
- Establish and maintain best practices for real-time lighting workflows.
- Mentor and guide lighting artists to elevate project quality.
- Balance hands-on lighting work with leadership responsibilities.
- Review lighting output, ensuring consistency in style and technical performance.
- Collaborate with graphics programmers and production to achieve visual and technical goals.
Requirements
- 7–10 years of AAA game development experience.
- Shipped at least one PC/Console title in a Senior or Principal role.
- Strong expertise in real-time lighting and PBR workflows.
- Experience with version control (Perforce) and project management tools (Jira).
- Fluent written and verbal English.
- Ability to balance high-end artistic quality with strict performance constraints.
Nice to have
- Experience with Unreal Engine or proprietary AAA engines.
- Knowledge of ray tracing and global illumination systems.
- Cinematography or photography background.
Culture & Benefits
- Focus on Nordic work-life balance.
- Opportunity for sustainable growth and professional development during work hours.
- Collaborative, inclusive environment within a PlayStation Studios team.
- Work on high-profile, award-winning AAA projects.
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