TL;DR
Senior Rendering Engineer (Gamedev): Developing and modifying core shaders and rendering technologies for Unreal Engine 5, collaborating with art and engineering teams to bring the world of BioShock to life with an accent on translating art direction into rendering code, shaders, and systems. Focus on debugging visual and performance issues, creating efficient pipelines, and optimizing rendering based challenges.
Location: Novato, California, United States. #LI-Hybrid
Salary: $108,900 and $161,160 per Year in California.
Company
hirify.global strives to make BioShock games that move people: evocative, immersive, and meaningful experiences.
What you will do
- Execute creative technical solutions based on concept art and art direction.
- Translate art direction into rendering code, shaders, and systems.
- Create new tools and efficient pipelines for content production.
- Debug visual and performance issues related to rendering.
- Communicate with artists towards performant solutions.
- Mentor junior engineers.
Requirements
- Bachelor’s degree in Computer Science or related discipline.
- 5+ years industry or related experience.
- Experience shipping at least one AAA console and/or PC game.
- Previous experience working in a senior role as a Graphics or Rendering Engineer.
- Strong 3D Math skills.
- Strong C/C++ experience.
Nice to have
- Strong understanding and familiarity with current Unreal Engine technology.
- Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline.
Culture & Benefits
- Champions of high standards, pushing for progress and embracing change.
- Work closely and constructively across design, art, engineering, animation, and audio teams to realize creative ambitions.
- Stay current on technological advancements and identify solutions to overcome developmental obstacles.
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