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7 часов назад

Multiplayer & Online Services Engineer (Gamedev)

125 000 - 155 000$
Формат работы
hybrid
Тип работы
fulltime
Грейд
middle/senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Multiplayer & Online Services Engineer (Gamedev): Implementing multiplayer features and client-server logic using C++ and Blueprints within Unreal Engine with an accent on building backend services in C# to support matchmaking, sessions, and player data. Focus on integrating backend features into Unreal Engine gameplay systems and dedicated server flows, ensuring data integrity and secure handling of user data.

Location: Hybrid in Loveland, Colorado (preferred 4 days/week onsite). Fully remote is negotiable depending on experience and team alignment.

Salary: $125,000 – $155,000 Annually

Company

Studio Sirens, founded in 2024 under Snail Games, is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects.

What you will do

  • Implement multiplayer features and client-server logic in C++ and Blueprints within Unreal Engine.
  • Build backend services in C# to support matchmaking, sessions, authentication, and player data.
  • Develop REST and gRPC/Protobuf endpoints for communication between services and clients.
  • Integrate backend features into Unreal Engine gameplay systems and dedicated server flows.
  • Store and retrieve player data using NoSQL databases such as MongoDB or Redis.
  • Debug, profile, and resolve complex issues across the full multiplayer path — client, dedicated server, backend services, and data stores.

Requirements

  • Bachelor’s degree in Computer Science or a related field.
  • Strong CS fundamentals: data structures, algorithms, concurrency, memory management.
  • 4+ years of experience building multiplayer games or connected online systems.
  • Strong proficiency in C++, Blueprints, and C#.
  • Hands‑on experience with Unreal Engine 4 or 5, including client–server communication.
  • Solid understanding of multiplayer networking fundamentals (client‑server models, replication, matchmaking, latency mitigation).

Nice to have

  • Experience shipping games built with Unreal Engine.
  • Background working on games‑as‑a‑service and live operations.
  • Experience managing dynamically spawned Unreal Engine dedicated server instances.

Culture & Benefits

  • True focus on work/life balance.
  • Paid company holidays, vacation, and separate sick leave.
  • Medical, dental, vision, and Life/LTD.
  • 401k with company match.

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