TL;DR
Texture Artist (Splinter Cell Remake): Creating high-quality textures for immersive 3D game worlds with an accent on visual storytelling and physically based rendering workflows. Focus on adapting to evolving tools, defining cohesive visual language, and balancing artistic quality with performance budgets.
Location: Office-based in Toronto, Canada
Salary: $65,000–$115,000 CAD per year
Company
hirify.global is a global leader in gaming, creating original and memorable experiences from Assassin’s Creed to Rainbow Six.
What you will do
- Collaborate with the art team to understand artistic vision and define texture priorities.
- Create realistic materials using physically based rendering (PBR) workflows.
- Partner with level artists to identify environment texture needs and support UV mapping.
- Produce and maintain textures from scratch, reference imagery, or scans, and manage a texture library.
- Balance artistic quality with performance budgets and technical constraints.
- Document workflows, share tips, and iterate based on cross-disciplinary feedback.
Requirements
- Apply basic modeling skills to support texture creation and asset breakdowns.
- Use tools such as Substance Designer and work comfortably with 3D software and game engines like Unreal Engine.
- Demonstrate strong art fundamentals, including lighting, composition, proportion, and color theory.
- Understand PBR workflows and real-time game production constraints.
- Show a passion for materials, textures, and worldbuilding with a strong sense of scale.
- Communicate ideas clearly, manage time well, and integrate constructive feedback.
Culture & Benefits
- Work for a global leader in gaming known for creating original and memorable experiences.
- Join a team that believes diverse perspectives help players and teams thrive.
- Opportunity to innovate and push entertainment boundaries.
- Enjoy fair compensation determined by experience, skills, and qualifications.
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