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2 дня назад

Senior 2D/UI Artist

Формат работы
remote (Global)
Тип работы
project
Грейд
senior
Английский
b2
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Senior 2D/UI Artist: Crafting polished UI experiences for mobile games, balancing visual appeal with usability across various devices with an accent on defining player interaction with core game systems. Focus on iterating UI flows and interactions to improve clarity and accessibility, and providing production-ready UI components for Unity teams.

Location: Remote

Company

hirify.global is one of the leading Polish mobile game developers and publishers, entertaining players with great games for nearly 20 years.

What you will do

  • Craft polished UI experiences that balance visual appeal with usability across a range of mobile devices.
  • Collaborate with Designers, Artists, and Engineers to transform UX concepts into final in-game assets.
  • Maintain visual alignment across the UI by following project-wide design standards and creative direction.
  • Iterate on UI flows and interactions using player feedback and internal testing to improve clarity and accessibility.
  • Provide Unity teams with production-ready UI components, including asset slicing, layout guidance, and animation intent.
  • Help develop and refine a scalable UI design framework that supports future content and features.

Requirements

  • 5+ years of hands-on experience in UI/UX design, ideally within game development.
  • A strong portfolio demonstrating versatile UI work, including complete UX flows in shipped projects.
  • Deep understanding of usability principles, UX heuristics, platform guidelines, and accessibility standards.
  • Solid grasp of visual design fundamentals, including layout, typography, icon design, motion, and color harmony.
  • Fluent in leading design tools such as Figma, Adobe XD, Photoshop, and Illustrator.
  • Working knowledge of Unity UI systems: Canvas, anchoring, slicing, prefabs, sprite atlases, and animation pipelines.
  • Comfortable designing for a wide range of resolutions, screen sizes, aspect ratios, and control schemes.
  • Awareness of engine limitations and how to optimize assets for performance.

Nice to have

  • Motion graphics or VFX/UI animation experience (After Effects, Unity Timeline/Animator).
  • Familiarity with popular AI tools used in design workflows (e.g., Midjourney, ChatGPT, Firefly, RunwayML).

Culture & Benefits

  • Opportunity to grow competencies in a team of experienced professionals.
  • Flexibility in planning your daily work cycle (core hours 10-14).
  • As little bureaucracy and as much transparency as possible.
  • Stable salary adequate to experience.

Hiring process

  • First interview.
  • Test.
  • Technical interview.

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