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1 день назад

Lead Software Engineer, Platform And Console Systems (Game Development)

140 000 - 180 000$
Формат работы
remote (Global)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Lead Software Engineer (Game Development): Porting and hardening a proprietary AAA game engine for current gen console systems, including PS5, Xbox Series X|S, and Switch 2, as well as PC with an accent on performance, stability, and production readiness. Focus on engine-level performance improvements, memory systems architecture, and CPU scheduling and concurrency.

Location: Remote within Canada with Pacific-time overlap required.

Salary: $140,000 - $180,000 a year

Company

hirify.global is a creative-fueled, future-driven, independent game studio.

What you will do

  • Lead the effort to port and harden a proprietary AAA game engine for current gen consoles, ensuring performance, stability, and production readiness.
  • Own the platform and console roadmap for core engine-facing systems across PC and consoles, balancing performance, reliability, and delivery timelines.
  • Drive engine-level performance improvements focused on frame-time stability, hitch reduction, load-time reduction, memory efficiency, and scalability across CPU cores.
  • Architect and optimize memory systems including allocators, pools, tagging, lifetime tracking, streaming heaps, fragmentation mitigation, OOM safety, and platform budget enforcement.
  • Partner cross-discipline with gameplay, rendering, audio, content, and build and release teams to align features and content goals with platform constraints and budgets.

Requirements

  • 5+ years of professional game development or performance-critical systems experience, with demonstrated technical leadership through project ownership, mentorship, and setting standards.
  • Expert-level modern C++ and systems debugging skills including multithreading, low-lock patterns, profiling-driven optimization, and low-level investigations.
  • Deep understanding of console constraints and performance fundamentals including CPU architecture, cache and memory hierarchy, storage, I/O characteristics, and platform-specific trade-offs.
  • Track record of shipping or supporting production console titles and improving stability, frame pacing, memory behavior, and load times in real-world conditions.
  • Strong ownership mindset with a focus on maintainable solutions, practical prioritization, and team success under deadlines.

Nice to have

  • Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.
  • Hands-on expertise with custom allocators, memory tagging, fragmentation analysis, and crash and telemetry-driven stability improvements.
  • Proven experience with streaming and async loading systems including decompression, on-demand loading, prioritization, and large-world or content-heavy constraints.
  • Strong familiarity with platform profiling workflows and internal diagnostics including PIX and equivalent console tooling.

Culture & Benefits

  • Four-day work week.
  • Supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options.

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