4 месяца назад
Technical Artist (Game Development)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist (Game Development): Building and optimizing art pipelines and tools for high-end video games with an accent on workflow efficiency and technical problem-solving. Focus on creating high-quality 3D assets, texturing, and ensuring smooth integration within various game engines.
Company
is a 3D Art Service Studio focused on creating high-end art for blockbuster video games.
What you will do
- Model and texture high and low poly assets.
- Create high-quality textures in Substance and Photoshop.
- Work within the technical limitations of various game engines.
- Match the required art style of projects.
- Cooperate with teammates to streamline the art creation process.
- Communicate work progress to peers, customers, and leads.
Requirements
- Preferably 1-3 years of experience as a Character Artist.
- Knowledge of low-poly and high-poly modeling techniques in 3D packages.
- Working knowledge of Maya, 3DS Max, Zbrush, and Photoshop.
- Ability to create and texture 3D models from images or descriptions.
- Good English communication skills.
- Highly creative/artistic skills and exceptional attention to detail.
Nice to have
- Knowledge of Substance Painter / Designer, UE4.
Culture & Benefits
- Passion to learn new processes and techniques.
- Open to feedback and able to accept criticism.
- Team player with excellent interpersonal abilities.
- Responsible, proactive, accountable, and personable.
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