TL;DR
Full-Stack Software Engineer (Game Engines, AI): Building and optimizing next-generation, real-time, physics-based animation technology for virtual worlds with an accent on packaging technology into a coherent user-facing product for emergent physical behaviors. Focus on solving complex problems in game engine integration, physics engines, and leading projects independently.
Location: Hybrid (office-first) in London, UK
Company
hirify.global is an early-stage company aiming to reinvent game development using cutting-edge AI for real-time, physics-based animation technology.
What you will do
- Help package core technology into a coherent user-facing product.
- Enable developers to author emergent physical behaviors from the ground up.
- Solve interesting and complex problems related to game engine development and AI.
- Confidently lead projects and work independently when needed.
Requirements
- Work format: Hybrid (office-first) based in London, UK.
- Full-Stack programming experience, likely with C#, C++, and React.
- Proven experience developing game engine code.
- Experience with physics engines like PhysX, Rapier, or Bullet.
- Self-driven with a growth mindset, able to collaborate and take initiative.
Nice to have
- Knowledge of Unity engine.
- Knowledge of Unreal Engine.
- Experience working with Rapier or Bullet physics in the web.
Culture & Benefits
- Early-stage EMI stock options with significant growth opportunities.
- Competitive salary package.
- Flexible work-from-home policy allowing some days a week remote.
- Opportunity to be one of the first employees in a company with an ambitious mission.
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