TL;DR
Principal UI/UX Designer (Gamedev): Providing vision and crafting intuitive User Interfaces for a new unannounced multiplatform (mobile-first) free-to-play game with an accent on aligning with the game's creative vision and player experience goals. Focus on prototyping ideas quickly, integrating player feedback, and driving visual consistency across all surfaces and devices.
Location: Must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.
Salary: $90 – $100 per hour
Company
hirify.global is an award-winning independent game development studio partnering with Marvel for their debut game, MARVEL SNAP, and working on new, secret projects.
What you will do
- Provide vision for the game's UI/UX, ensuring alignment with the game's creative vision and player experience goals
- Prototype ideas quickly to test flows, layouts, and interactions
- Collaborate closely with game designers, artists, and developers to integrate UI/UX seamlessly into the overall game design
- Implement player feedback to refine and optimize the UI/UX throughout the game development process
- Drive visual consistency and quality across all surfaces and devices (mobile, PC, etc.)
- Give and receive feedback like a champ—this is a low-ego, high-iteration team
Requirements
- You have crafted intuitive and fun User Interfaces on PC and/or Mobile
- You can render high-quality UI elements
- You like working directly in a game engine
- You can help shape the UI/UX of a potential blockbuster from day one
- You are excited to join a scrappy team that is bold with big ideas and iterates quickly
- You want to work in a fully remote, flexible environment
- You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.
Culture & Benefits
- As a remote-first company, we value diversity and encourage applications from everyone who can bring something unique to the table.
- You want to build something that doesn’t exist yet that could become a hit
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