TL;DR
Lead Combat Designer (UE5): Refining the combat system design for a single-player third-person action game, SPINE, built with Unreal Engine 5, with an accent on AI, Game Feel and cross-team alignment. Focus on conducting playtests and processing feedback to perfect the battle experience.
Company
hirify.global is a game development studio with over 20 years of experience creating games for mobile, PC, and consoles, focusing on product quality and player experience.
What you will do
- Develop and refine the combat system design in collaboration with the Game Director and Lead Game Designer.
- Act as the bridge between Combat, Bots, and Boss teams to maintain a unified vision.
- Take full responsibility for complex gameplay systems from concept to live tuning.
- Conduct playtests and process feedback to perfect the battle experience.
Requirements
- Experience: 3+ years in core gameplay design (PC/Console). Must have shipped or contributed at least 1 title as Senior/Lead and worked on a AA/AAA game.
- Proven track record of owning melee combat and gameplay systems (weapons, encounters, AIs, abilities, gamefeel) from concept to release.
- 2+ years in Unreal Engine, confident with GAS (Gameplay Ability System), Blueprints, and Skill editors.
- Experience leading other designers: setting vision and quality bars for combat/systems, reviewing work, and aligning cross-discipline teams.
Nice to have
- Current gaming experience in the action genre
- Experience with level design and storytelling
- Proficiency in Russian language
Culture & Benefits
- Focus on product quality and player experience.
- Opportunity to work on new titles: SPINE, Fight Me, and Ninja Party.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →