TL;DR
VFX Artist (Gamedev): Creating and implementing real-time particle effects for gameplay, environments, and cinematics, with an accent on the integration of 2D/3D elements and optimization for performance. Focus on creating FX textures, shaders, and geometry while collaborating with other development departments to ensure appropriate implementation in the game engine.
Location: Must be based in the USA
Salary: $75-$90 USD (hourly rate)
Company
hirify.global is a global leader in interactive and digital entertainment and is responsible for the PlayStation brand.
What you will do
- Create, design, and implement real-time particle effects using static and animating 2D/3D elements.
- Place visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
- Create FX textures and shaders using node-based shader networks.
- Optimize FX for framerate and memory.
- Collaborate with other development departments to ensure FX are implemented appropriately in the game engine.
- Understand and add to the overall art style of the game and orchestrate FX events involving layering and timing of different FX to create a believable scene.
Requirements
- Five plus years of professional experience or training, or an equivalent amount of education and experience.
- Proficient in Maya, Photoshop, and node-based shader networks.
- Good team skills, collaborative attitude, and good observation skills.
- Ability to work independently and with proficient animation and timing skills.
- Solid traditional arts background a plus.
Culture & Benefits
- Benefit offerings include medical, dental, and vision.
- Background checks are conducted at the offer stage for all new employees.
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