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8 месяцев назад

3D Rigger (Game Development)

Формат работы
remote (только Malaysia)
Тип работы
project
Английский
b2
Страна
Malaysia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
3D Rigger (Maya/Blender, Unreal Engine): Creating production-ready rigs for characters, creatures, and props in immersive gaming experiences with an accent on auto-rigging, cloth simulation, and pipeline integration. Focus on scripting with Python/MEL, implementing rigs in Unreal Engine, and delivering project assets within defined specifications, timelines, and budgets.

Location: Remote, Kuala Lumpur, Malaysia

Company

A 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production for major platforms and AAA publishers.

What you will do

  • Create production-ready rigs for characters, creatures, and props.
  • Integrate rigs into production pipelines and ensure compliance with project specifications and studio quality standards.
  • Collaborate with animators and technical artists to deliver assets for immersive gaming experiences.
  • Set up auto-rigs and Unreal Engine cloth simulation systems.
  • Track tasks, communicate progress or delays, and adapt to changing production requirements.
  • Deliver project outcomes on time and within agreed scope and budgeted time.

Requirements

  • Production-ready proficiency with Maya or Blender.
  • Experience with auto-rigging systems and Unreal Engine cloth simulation setup.
  • Python and MEL scripting skills.
  • Ability to manage time, communicate proactively, and follow rigging and production best practices.
  • At least one additional competency at high proficiency or two at production-ready proficiency, such as pipeline tooling, anatomy, Mgear, MetaHuman, engine implementation, Rigify, Advanced Skeleton, or Unreal Control Rig.

Nice to have

  • Knowledge of body anatomy, engine implementation, advanced rigging tools, modeling, animation, or production pipelines.
  • Experience with Mgear, Rigify, Advanced Skeleton, MetaHuman, or Unreal Control Rig.

Culture & Benefits

  • Fully remote, project-based engagement.
  • Freelance or contract basis rather than full-time employment.
  • Scope, deliverables, timelines, and rates defined for each work order.
  • Work guided by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.

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