TL;DR
Software Engineer (Machine Learning): Architecting and building mission-critical infrastructure for ML workflows and model iteration velocity with an accent on designing training pipelines, automated data workflows, and integration tooling. Focus on scaling research demand, large-scale data collection, and streamlining experiment lifecycles.
Location: Work on-site in Hong Kong.
Company
Our client is a leading creator of body motion video games that run on their own in-house developed device.
What you will do
- Lead the design and implementation of training pipelines, automated data workflows, and integration tooling.
- Build systems for large-scale data collection, preprocessing, and curation.
- Create tools that streamline experiment lifecycles and reduce turnaround time.
- Collaborate closely with ML researchers to remove technical blockers and improve developer experience.
- Support model serving pipelines and integrate ML components with broader platform systems.
Requirements
- 3+ years experience building production-grade machine learning systems, data infrastructure, or research platforms.
- Deep hands-on expertise with Python and at least one systems language (e.g., C++, Go, Rust, Java).
- Experience working with PyTorch or TensorFlow in production or research environments.
- Proven track record with ML training pipelines, data workflows, and integration tooling.
- Familiarity with model deployment and inference optimization (MLOps patterns).
- Must be able to work on-site in Hong Kong.
Nice to have
- GPU-accelerated computing, distributed training systems, data versioning, or experiment tracking tools.
- Docker/Kubernetes exposure.
- Contributions to open-source ML projects.
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